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Consumer Spending by Technology

Summary.... Introduced in January 2007, Consumer Spending by Entertainment Technology is AMR's newest model. Covering the years 2005 through 2007, it provides estimates of consumer spending on seven types of home entertainment. Included in the model's 40 rows of data are spending estimates for movies, television, music, and video games broken down by delivery platform (i.e. packaged media, Internet, cable), as well as by revenue model (i.e. sales, rental, subscription).
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Format/s: Spreadsheet
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